Official Dynamix Red Baron II Bug Fix List #1


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Reposted from the Delphi Flight Sim Forum June 12, 1998 courtesy of Tyler Hart/Dynamix.


"OK, here we go. First of all: for various reasons I won't have a web page up til early next week. Cage, if you'd like to grab and archive this, it would be most appreciated.

A list of important points to consider as you read this:

Flight Model Changes

  1. Added a field for adjusting lift-to-drag ratio for each plane.
  2. Improved engine code for better modelling of the prop/engine combination to make acceleration and power have better "feel." Modelling accuracy was improved by adding more parameters to the engine/prop combo.
  3. Improved engine throttle response for better realism
  4. Added improved torque effects, scalable per plane with on/off switch in the realism panel
  5. Added gyroscopic effects, scalable per plane and selectable in the realism panel with torque
  6. Eliminated the end-over-end tumble
  7. Adjusted planes' speed and climb rate
  8. Re-enabled the old "easy" flight mode
  9. Improved in-air initialization - no more tumbling on startup!
  10. Improved propwash modelling - makes handling at various speeds & power settings more realistic
  11. Improved ground effect modelling
  12. negative-G engine cutouts
  13. Drag effects from damage
  14. Fuel usage linked to throttle setting

I don't have by-plane specific information, sorry...

Graphics

  1. 3DFx support added
  2. Cockpits reworked - scrollable view now looks like fixed views in the original
  3. New special effects added - transparent smoke and fire, concussion rings for explosions, much much more [Tyler's note: I saw some of this today. It ROCKS.]
  4. Dyanamic lighting effects added; explosions are light sources
  5. Discrete clouds and scud layers added [I saw this too. Incredible. Thin dark little fragments, big puffy cumulous, you name it.]
  6. Terrain colors reworked to look more natural

Other Changes

  1. Torque/gyro effects, Easy Flight Model toggles to Prefs screen (but you knew that ;o)
  2. Removed Modern Cockpit
  3. Added end of mission info when leaving sim before arriving at aerodrome
  4. Added date to main campaign screen
  5. New "no enemies" option in the Fly-Now prefs, in the "respawn time" selection area
  6. Numbers used to calculate "threat levels" for bombers and balloons lowered
  7. AIs have larger firing cones (reduces the accuracy of their fire)
  8. "Return home" navigation option added - only usable as flight leader. Basically, the autopilot no longer needs to hit every waypoint on the way home
  9. Easier to put out fires by trimming throttle, etc. Was very simplistic and difficult to achieve
  10. Added distinctions between inline & rotary engines regarding effects of oil leaks
  11. "Ganging up" behavior - this is one we're testing now. We think we have a fix for it, it's been coded and we're currently checking it. I'll follow up on this one specifically since it's been a topic of major interest...but it looks good.
  12. AIs less likely to bleed airspeed in maneuvers
  13. AIs more aware of the ground, specifically the dangers of crashing into it, including when following disabled targets to the ground
  14. Flights stay on their route rather than engaging when low on fuel
  15. A/C fly defensively when out of ammo
  16. AIs no longer get "free" gun jam clears
  17. Engine heat modelled more realistically in damage model
  18. Engine damage changed. Power losses less frequent and less immediate; engines take longer to die. Combined with point #7 this should resolve the "they always kill my engine with one shot" problem.
  19. Critical hits added for engine fires & fuel leaks

Bug Fixes

The distinction between this category and some things in the previous one may be slim. but we gotta draw the line somewhere...;o)

  1. "You can't run outta gas" bug fixed, and fuel leaks come into play as well. Combined with FM change #14 this means you will really need to start watching your gauges!
  2. If the player dies in midair and the mission ends, his a/c is always destroyed
  3. Personal stats are now correctly updated following a transfer
  4. Weirdness when deleting pilots from the Log fixed
  5. Game now end if pilot jumps out of an invulnerable aircraft [too bad, I thought that was one of the funniest things I ever heard of]
  6. MP no longer crashes if you run out of lives and press "Start new game"
  7. New Pilot screen and Log now show current aerodrome
  8. Pilot "grunting" no longer continues after he's dead [another personal favorite]
  9. Fixed a fatal DTD that occured after you look at Log page 43
  10. a/c no longer roll backwards when you start the engine
  11. Bombers now recognize rendezvous in manual and autopilot
  12. Fixed the following Combat Autopilot bugs:
    1. CA will now clear jams
    2. CA will no longer continue chasing enemies it can't catch
    3. CA will not attack enemies if you are out of ammo
    4. CA will no longer run you out of fuel
  13. AI will now try to disengage
  14. Changing your pilot's flight position in the Mission Builder no longer causes a crash
  15. Fixed a crash bug in editing and saving single missions
  16. You can now uncheck Player Flight in the Mission Builder flight setup
  17. Fire effects attach properly to damaged shapes
  18. In software render, RB2 now does graphic updates after Win dialogs are removed
  19. fixed a bug in Mission Builder altitude settings
  20. can no longer Export an unnamed file in Paint Plane
  21. Event boxes in mission results no longer gets drawn under the map scale
  22. Redouts and injuries no longer cause gfx bugs on German instruments
  23. TAB now starts engines properly if there is no analog throttle
  24. Wind sound no longer continues after crashing
  25. Previous and Next buttons are now dim if there is no appropriate page
  26. Fixed crash bug in mission builder when you change dates
  27. Ace Preview - the following fixes have been made

Well alrighty then. Have fun...

Tyler Hart

Dynamix Online Representative

tyler.hart@dynamix.com"


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