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Type of game |
World War I flight sim. |
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Platform/Operating System |
Windows 95/98. |
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Recommended Minimum System |
Pentium 133 In practice, a Pentium II system with a Voodoo II 12 MB video card is strongly recommended for the best gameplay and graphics. |
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Available Planes |
In addition, there will be 15 non-flyable bombers. |
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Flight Model |
Force based physics with individual modeling of all planes. |
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Damage Model |
Damage is computed based on where each bullet hits. Specific parts of objects can be damaged, and plane performance for both human and computer planes is affected accordingly. |
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Graphics Engine |
Based on Sierra's 3Space graphics engine. This older engine does not have support for 3D graphics cards at this time. The new 3D patch now has support for Glide/3Dfx based video cards. |
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Sound Support |
Since this is a Windows 95 game, any sound card that works under this OS should work for this game. Extensive use of sound effects have been made throughout the game. Besides being able to tell the difference between different engines, you will be able to tell how hard a plane's engine is working by it's pitch. Different machine guns will have their own sounds. Air raid sirens will be heard as you approach enemy fields. Even the ambulance that comes to pick you up after a crash landing will have a siren. You will be able to hear the creak of the wings as they are stressed and the ripple of the fabric in the wind. |
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Joystick Support |
Direct X5 will be required. Force feedback sticks and any joystick that works under Windows 95 will be supported. |
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Multiplayer Support |
Modem to modem, LAN, and WON/Internet play.WON stands for World Opponent Network, and is free. There will be no hard limit on the number of players in a game. This will be determined by the quality and speed of the connection to the server and other players. |
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Price |
List price is US $54.95 . |
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Estimated Release Date |
Available now. Shipped to stores December 10, 1997. |